2013 Tournament Rules4-on-4 SPECIFIC TOURNAMENT RULES
Arrival Time/Captain's Meeting: Please ensure your complete team arrives at Monarch no later than 1:50pm. We will be starting the first set of games immediately at 2:05pm. All tournament captain's will be required to attend an important Captain's meeting inside the the dome. This meeting is mandatory and will start at 1:45pm sharp. This meeting will be used to reinforce any 4-on-4 specific rules which differ from indoor speedpoint rules. Playing Field: The standard indoor fields at Monarch will be divided into rectangular thirds measuring approximately 18 meters by 30 meters with the end zones being 3 meters deep. (Fields may be modified to fit available space) Game Format: We will be playing Co-Ed Ultimate with the standard gender ratio being 2:2 male to female. At the beginning of each game captain's can agree to play by an alternative ratio of 3:1 either way. If the defensive team has less than four players on the field, the number of male players may not exceed the number of male players on the offensive team. Stall Count: We will play stall counts to 10. Game Lenghth: All games will be scheduled for 25 minutes running time. There is no limit to the amount of points scored during a game. There will be a hard time cap at 25 minutes; if teams are tied one final point is played out until a score. Half time takes place after one team scores 9 points or at the 15 minute mark, whichever comes first. Half time lasts 2 minutes. Captains can agree not to have a half time. Timeouts: Teams have the right to 1 (60 second) timeout per half (not two per game). No timeouts may be called in the last five minutes of play. Both captains must notify their players that it is the last five minutes. Defense: Zone defense is not allowed. Teams may play man to man defense only. Starting and Re-Starting a Game: There will be a pull to start the game and the second half only. The 'brick' mark for our 4-on-4 field will be approximately 5 meters from the end-zone. Substitutions: 4-on-4 rules dictate that you may only sub in between points (no subbing on the fly). However, captains can agree to play speedpoint before the start of the game. Time In Between Points: The new offensive team must initiate play by picking up the disc no more the 15 seconds after the previous point has been scored. Substitutions for both teams must be made during this 15 second window. After 15 seconds all offensive players must establish a stationary position anywhere on the field. Any movement after the 15 seconds have lapsed and before the disc is checked is considered an infraction and is not permitted. The new defensive team must then check the disc in play no more than 5 seconds after the offense has picked up the disc (20 total seconds after the previous score). Footblocks: Footblocks are generally not allowed during games. Captains have the right to agree to use footblocks before each individual game. Tie-Breakers: If teams are tied with identical records, the following tiebreaker rules will be used to determine the higher seed: a) A teams win/loss record against the concerned team b) A team with the greater overall point differential (points for - points against) for all games played c) A team with the greater number of total points scored in all games played d) A team with the fewer number of total points scored against in all games played |